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View Profile Kenzu
I speak fluently: Russian, Slovak, English, German, I also speak Czech, Chinese and French fairly well. You may contact me in any of these languages. I have some basics in Japanese+Spanish --- Help others and your life will be more cheerful and pleasant.

Kenzu Milagro @Kenzu

Age 37, Male

economics student

University

European Union

Joined on 2/3/06

Level:
23
Exp Points:
5,510 / 5,880
Exp Rank:
8,290
Vote Power:
6.45 votes
Rank:
Police Lieutenant
Global Rank:
5,779
Blams:
325
Saves:
1,243
B/P Bonus:
14%
Whistle:
Normal
Trophies:
1
Medals:
39

Comments

you know how to speak in many different ways.... yet you only post in english.... :>(

That's because I assume most people understand english, if they go on an English site.

also this game sucks ive played about 7 month ago.

7 Months ago, the game was completely different. The game is always evolving. You cannot compare the game at all, except for the genre. If you dont like any browser based games, then you obviously won't like this one, however many people do like it.

Here are only the updates from april to july to the game:
(that's only a half)

22 July 2009: 1) Before joining a commander, their current offer on the bulletin board (if they have one) will actually get considered.

2) Flags on index page reworked

3) Buildings in construction page reworked slightly

13 July 2009: 1) Sligthly different pictures and layout on index page.

2) Trade broker fee increased to 2%

03 July 2009: 1) Added some extra market options to spend Market reserves on.

2) It is possible to choose to pay supply turns as a market package in return for other resources on the ingame market.

3) Mercenary market released. Only a limited amount of mercs is for hire every turn so they will join whoever pays them the most. They are as powerful as super soldiers and die a bit faster than supers but less fast than normal soldiers. There's a limit on how many you can own and you need to pay them a small amount each turn to keep them.

4) Added pictures to armory next to weapons purchase.

5) Attack and Supply turn costs of different types of attacks and assassinations tweaked. Generally Attack turn cost went down, Supply turn cost went up. Also raised amount of supply turns players receive to 2 per turn.

14 May 2009: 1) Alliance member page displaying military info added. Shows personal bonuses, spy and assassin skills, weapon level and tech levels

23 April 2009: 1) It is now possible to turn tooltips off and on

22 April 2009: 1) Modified Hualu Bonus

2) Fixed a serious income exploit
21 April 2009: 1) Increased donation limit recovery temporarily

2) Increased how long commander notices stay on the bulletin board (used to be 5 days, is 10 days now)
20 April 2009: 1) If you are constructing a building then you can now place an order for additional buildings of the same type wihout having to wait for the previous construction to be completed (only works in case of Training Facilities, Weapons Factories or Hangars)
19 April 2009: 1) Technology research costs underwent significant changes (costs increased with a jump in cost formula being made every 100 upgrades)

2) Bonus from techs is now an additive instead of a multiplier effect to a player's personal bonus (With a base value of 1000, personal bonus of 10% and tech of 10% you will end up with a final value of 1200 (1000 x 1.2) instead of 1210 (1000 x 1.1 x 1.1))

3) Alliance Advisors added. They will have access to more detailed alliance information like the Leader and 2IC have. They cannot change any alliance information, invite or boot members.
An alliance can have up to 1 advisor for every 5 members, excluding the Leader and 2IC. This amount gets rounded to the nearest full number.

4) Hidden alliances will not gather alliance war experience anymore.

5) Alliance logs available to hidden alliances will have a delay of 24 hours (you basically cannot see things which happened to your other members in the last 24 hours), normal alliances and commanders have a delay of 6 hours

6) Training Facilities are now functional. 1 Training facility can train 1 unit each turn. You can have your units trained instantly but in that case you will need to pay ten times the regular cost. Training facilities will be destroyable using your airforce.

Units put to training produce income as if they were still untrained units. However they CANNOT be raided by anyone, and are matter of fact untouchable whatever the unit class they are being trained into.

7) If someone who receives a donation that includes a 48 hour protection used to receive 5 market reserves if they were on 48 hour protection in the last week, this has been changed to 2 market reserves (the point is that you are meant to get that protection once a week, not that you can "buy" market reserves with money).

8) When picking the target for a sabotage mission. Only the weapons type you selected will be considered for destruction. It used to be that both parts of the armory would be considered in how much damage will be dealt (If someone had 1k def weapons and 1k strike weapons, and you picked to sabotage defense then you would have destroyed ~80 Defense weapons, which would have been 4% of all weapons. This has been changed that in this case you would destroy only ~40 Defense weapons)
17 April 2009: 1) Sidebars reworked according to player feedback.

2) Additional color themes added aside from colors associated with the 4 races.

3) Added the option to change the displayed theme. The amount of options available is based on the donator package that player owns.
16 April 2009: 1) Some account information like war experience that used to recalculate automatically once per hour now only recalculates 4 times per day. Alliance info now automatically recalculates 6 times per day

2) Various modifications to scripts that run each turn/day to make them more efficient

3) New sidebars for each race
14 April 2009: 1) Destruction mission added. Aimed to attack an opponents own offensive forces with your strike. First you must defeat the enemy defenses, you then continue to battle with your remaining power against the enemy strike power.

2) Fixed unit losses as there was a minor mistake in the formula. Normal soldiers and mercenaries were dying less than they were supposed to.
12 April 2009: 1) You now can pick whether sabotage will primarily target defense or strike weapons. It used to be that defense weapons were always targeted first.
9 April 2009: 1) Added Realm notices. If something important happens you will receive a short message. Once a day all notices that are older than 24 hours get deleted.
8 April 2009: 1) Fixed some unresolved issues with the vacation mode
6 April 2009: 1) Improved Broker functionality

2) Released Vacation mode

3) A few more minor updates

Meh I joined.

Great!

I invite you to join our alliance:

World Republic

I have joined as well. Even though I disagree with your idealogy, your rather likable and very cute!

Thank You!

lol just delete my comment. the art for aderan wars Sucks.

I've just joined.